
Skirmish Campaign
Original Campaign
See below for download...
Available Players-
Eversmile: Red, Blue
Cosyton: Red, Blue
Waterdream Warm: Red, Blue
Flowerhat: Red, Blue
Lushmeadow-on-Down: Red, Blue
Snuggledell: Red, Blue
Wishvale: Red, Blue, Green
Tickle: Red, Blue
Moonbrush Wood: Red, Green
Nevergrim: Red, Blue
Hearth: Red, Blue, Green, Yellow
Elf's Dance: Red, Blue, Green
Buffy Oak: Red, Green
Sleepiburgh: Red, Blue, Green
Woodly Rhyme: Red, Blue, Green
TulipScent: Red, Blue
Mirthshire: Red, Yellow
Blaise End: Red, Green
Mistle: Red, Blue
Skybird Trill: Red, Blue
Deeper Dungeons Campaign
Nothing here at the moment.
Day Dream Campaign
Nothing here at the moment.
Nightmare Campaign
Nothing here at the moment.
Secret Campaign
Nothing here at the moment.
Various
Nothing here at the moment.
Info
This is basically a project that involves modifying the maps and making sure there is at least two Dungeon Keepers, and there is no computer player command. It also makes sure it is balanced for the two players. It is designed to work for Keeper FX, which allows you to be other players with the -human extension since there is no computer player command.
In order for these maps to work in normal Dungeon Keeper, you must modify the levels text file in the Levels folder, which I currently have no support for so you must do that yourself.
There are five types of maps you will encounter.
Original: Maps from the original campaign are meant to be completely balanced.
Deeper Dungeons: These maps are balanced but in different ways, which can vary on difficulty for each color depending on the player.
Day Dream: Modifications of the Original Campaign but with greater modifcations in the map details, similar style to Deeper Dungeons, but not all maps are meant to have equal.
Nightmare: Modifications of the Deeper Dungeons campaign but with even greater modifications in the map details, hardly anything will seem balanced but can widely vary in gameplay depending on the player and color.
Secret: Modifications of the 5 Secret Levels which do not promise anything.
Last edited by Metal Gear Rex; February 9th, 2010 at 06:29.
Rawr! Meow! :3
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL
WftO Debate Face
Crap! Crap! Crap! Crap! Crap! Crap! Crap!
7-Hit Combo!
Alright, so I'm gonna try and get a start on the Dream Campaign modifications, and then I notice something I forgot to remove... the Reveal Map specials... heh... whoops... >_{ (My EYE!)
Anyways, fixed now.
Rawr! Meow! :3
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL
WftO Debate Face
Nice work. I just had to add some COMPUTER_PLAYER commands![]()
Heh...
One thing I'll get to doing at some point is including multiple scripts for each map which modify availability. These scripts will basically be the original (What you see now) and an custom (Basically making sure you have all rooms, spells, traps, doors, and creatures available)
But that won't be til later, I'm too lazy now. I'll put the commands at the beginning so in case there's already info on the Warlock's pool, it will be over-written by the original data as it passes through it second.
Rawr! Meow! :3
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL
WftO Debate Face
I think you intended for these to be multiplayer maps but with computer other keepers they are still enjoyable. It is nice to play a different (harder) version of the original campaign.
Hmm? But they are multiplayer/skirmish maps. :P
Skirmish Campaign... :P
That's why I had to test them, to check if a computer did well in them.
Rawr! Meow! :3
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL
WftO Debate Face
Do you have a readme or some info on how to install this?
Not very complicated, merely adding the files to the levels folder as you would any other level. Because KeeperFX now uses the .lof files, you don't have to worry about configuring anything to get it available for Skirmish as those files are already included.
Rawr! Meow! :3
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL
WftO Debate Face
These are some cool maps, will probably use them. however, some of the maps are very unbalanced, like buffy oak, where the red player has a huge dungeon already dug out while the green player has a small area.

