
I've been playing it a bit so far, and I"ve noticed a few oddities.
For one: On the Quest for the Hero campaign, when starting, for some reason all creatures are replaced by immobile hell hounds stuck in running animation. It tells me I have imps, but they look like hell hounds and do nothing.
Second: Gem veins seem bugged. I've played a bit in the Good Campaign, and when digging gold away from around gem veins, they... well, bug out. The block turned into nine mini-tiles of random type, and became unminable :S
Should I try running it in debug mode and send in a report? I'm pretty certain it's not supposed to happen :P
Last edited by Lasharus; June 10th, 2010 at 02:05.
I noticed that too. And when you get sick of hearing that your treasure room is too small every 10 seconds and decide to deselect the tile, you become unable to select it again. I don't mind too much though, I'm just passing it as another strategic element.![]()
All creatures are hellhounds:
Looks like I released the new per-campaign creature config too early...
Will have to make a patch. As a temporary workaround, you may just disable the per-campaign creature config by commenting out the line "CREATURES_LOCATION" in questfth.cfg and other campaign files which use their own creature parameters, ie:
Transforming gems:Code:;CREATURES_LOCATION = campgns/questfth_crtr
LOG file is not enough to locate the problem. You will have to record a packet file - with this file I can locate it and fix.
To create packet file while playing, you must run the game like:
Note that this command will start level 19 of original campaign. To start a level from different campaign, you will have to copy the level files (MAPxxxxx.xxx) for your level into keeperfx/levels folder.Code:keeperfx -nointro -packetsave gemsbug1.pck -level 19
You can later view the replay like this:
When watching it, you may make everything faster by ctrl-+ (from numpad). You may also start controlling the game (take over control) in any moment by pressing alt+t.Code:keeperfx -nointro -packetload gemsbug1.pck
Well, post me the gemsbug1.pck packet file where the problem occurs and I'll fix it.
Last edited by mefistotelis; June 10th, 2010 at 17:56.
I just located the gems problem - it wasn't hard to notice it.
Here's my packet file if anyone's interested:
http://keeper.lubie.org/dk1_wip/gemsbug1.7z
Hah, good thing I checked back up on this thread before running your solution test.
(Would've done earlier, but I've had a rather busy week).
Thanks for the update![]()
I just published a patch which fixes the reported bugs.
EDIT:Code:Version: 0.37a Fixed gems appearance bug Fixed selling bug Fixed per-campaign creatures config bug
Another patch is out:
Code:Version: 0.37b Fixed crash on freeing swipe sprites at end of mission Fixed SEEK_THE_ENEMY job (Hellhound) Fixed crash when zooming in isometric (non rotable) view Fixed Imps aimless walking around bug Fixed invalid celebration sprite bug Video modes in config file are no longer pre-defined
Last edited by mefistotelis; June 30th, 2010 at 16:10.
Just published the next patch:
The version which uses SDL will be delayed - I still need at least a month.Code:Version: 0.37c Fixed dungeon heart blinking if under mouse It is now easier to target a creature for pick up Fixed disappearing in-game speeches Computer player config is reloaded on saved game loading Fixed possible hang when computer player moves creatures Added new creature property, "NEVER_CHICKENS" Rewritten more of pathfinding Rewritten creature training code Renamed and rescaled "PartnerTraining" (was "RealTraining") Fixed linked list storing creatures who work in a room Updated room selling code
Wow, never has there been a "Patch C", huh? Just one question, about the "Partner Training". What did it do before and what did you change it to? (As I've never understood that as it never seemed to do anything besides making the creature "Attack" other creatures in the Training Room)
Rawr! Meow! :3
LOL, RAGEGUN, DRAGONFIST, LLW9, IMM0RAL
WftO Debate Face
Awesome! Great work, Mefisto!
Do you think you could do the same with Disease?Originally Posted by mefistotelis
Added new creature property, "NEVER_CHICKENS"
And by the way, what's the difference between Creature.cfg file from 0.37b and Creature.cfg file from 0.37c? I just checked and both files are similar...![]()
Last edited by DragonsLover; July 28th, 2010 at 07:27.
I like dragons! They're the center of my life! I'll never forget them...
Yes, that's what it does. Some explanation is in IMP.CFG.Originally Posted by Metal Gear Rex
about the "Partner Training". What did it do before and what did you change it to? (As I've never understood that as it never seemed to do anything besides making the creature "Attack" other creatures in the Training Room)
Sooner or later...
A patch contains all files which changed since full version, so it is possible that this file didn't changed since previous patch. The best tool to compare files is 'diff'. The easiest way to get it under Windows (on Linux it is standard) is to install MinGW.

