
Good sacrifices
= Reduces Create Imp spell by 300 gold (minimum of 150 gold - stackable).
2 x= Finishes current research.
2 x= Finishes current manufacturing.
+
=
+
=
3 x=
+
+
=
Bad sacrifices
= All your chickens die
Chicken = All your chickens die
2 x= All your creatures become diseased (after the first Vampire drop, you get a warning)
Neutral sacrifices
2 x= All your creatures become chickens (useful to avoid an enemy Armageddon)
Gold = Funny quote
= All your creatures become angry (works in KeeperFX only. Otherwise, DON'T try it). However, note that when you do it, you are rewarded with 30000 points to your score (not tested).
Thanks to DragonsLover for disproving a number of other suggested combinations!
Post edited by DragonsLover, and my pleasure Pat!![]()
Last edited by DragonsLover; February 2nd, 2012 at 19:46.
There is a coding mistake in this function - instead of setting creature anger, it writes into another part of memory. This is because function arguments are switched - the parameter "reason" is switched with "annoyance level". So instead of:Horned Reaper = All your creatures become angry (doesn't seem to work)
we've got:Code:annoyance[reason] = level;
Writing memory at random position may hang the game - so don't use this sacrifice.Code:annoyance[level] = reason;
In KeeperFX, this error is fixed - all creatures are becoming angry, as intended.
Yeah, it was really strange when you heard that the gods have punished you... when nothing happened.
Thanks for the find!![]()
I like dragons! They're the center of my life! I'll never forget them...
I'm not sure, but I recall reading somewhere that Temple Sacrifices cannot be altered for original DK1... is that true?
Dungeon Keeper 1 / Deeper Dungeons Fan
No intention to play DK2
I'm Chinese, so please try and spell better than me...

