
Hmm, I like FrostHand's screenshots. I'd like to see how that project ends up, one of these days.
If you guys need another 3D modeler... well, I feel safer saying I'm still a bit noob at it, far from a complete 3D artist, but I got some experience with blender and with a little guidance I can do some stuff. I've done a weapon and a soccer ball for a serious source mod (minus weapon animations), done some random models too, some for source, some for fun.
The biggest problem I have sometimes is UV mapping, and texture mapping.
I don't do animated meshes, so the most I could contribute would be some static models.
Just thought I'd offer my help anyway.
Keep up the progress ppls.
Last edited by Skaruts; May 23rd, 2010 at 13:01.
D Programming Language - R.I.P. C++
What a pity. It seemed like the best approach to me. Coding an entire graphics engine by oneself won't lead to success. Just take http://www.openoutcast.org/wp/, if they didn't use the CryEngine they wouldn't be where they are now.
Well, if he abandoned it... will he release the source code?
D Programming Language - R.I.P. C++
Oneself?
We have 4 programmers.
If there's some source code to work with, I could fish for a programmer in the ModDB community...
"In this eerie world so bold and true, I stand atop the hill to get away from you.
Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."
"The essence of religion: Fear God and obey God. The quintessence of spirituality: Love God and become another God." -- Sri Chinmoy
What's the ideal 'knowledge in coding' as it were, for the project?
"In this eerie world so bold and true, I stand atop the hill to get away from you.
Transparent in indulgences and bewildered by trust, I'd happily assume that killing you is a must."

