
I know IKSLM or whatever combination of letter it is, worked hard on getting the engine where it is today. But I'd like to know more specification about the engine. For example, what wrappers are used, which languages (I know C++ is one, but do I see some VB?) will it be easily portable from Windows to Linux and Mac?
Is a custom engine really the right choice?
I don't see any VB, at least not when i had a quick look at the file extensions so please elaborate. As for portability, that is defenantly a long term goal, but it requires we have a programmer on board which have knowledge of these systems. The engine uses some win32 api calls, so some work will be required to port it.
Given that much functionality we will need for the first milestone of the game has already begun i'd like to think it is a good idea to use this engine.
Also you seem to be pretty knowledgeable about programming, so if you want to sign up for the team you can do it at http://url.keeperklan.com/signup
It was late and I misread vCproj for vBproj.
I know the basic ins and outs of programming, but probably nowhere near anything that could make me an asset to you.
euhm, we could use the quake 3 source, if we dont sell it right?
You do realise doing this project, you're at risk of a CoD order from EA anyway...
i like work in the natural born keeper project
but i dont programer pc.

