
but then why is keeper 7 white![]()
because th 7th player is meant to be the heros?
anyway, if you could somehow recolorise the walls, flowers, tiles, and other goodies, you could in theory make another keeper.
but the 5th player and beyond can not be played by human players.
I AM DK2PLAYER! HEAR ME PLAY DK2!
Random mentor quote: Chickens are good Keeper. They provide the right nutrition and a good entertainment underground
WARNING: There is a $500 fine for trolling and complaining
WUJU STYLE!!!!
how do you know that the fifth player and beyond cannot be played by humans?
because it has been tested before. 5 player multiplayer maps have been made, and only 4 could play
something about the game only alowing 4 players at once or something
I AM DK2PLAYER! HEAR ME PLAY DK2!
Random mentor quote: Chickens are good Keeper. They provide the right nutrition and a good entertainment underground
WARNING: There is a $500 fine for trolling and complaining
WUJU STYLE!!!!
but there are five keepers in the campaign![]()
Okay
me and Emperor Jay have tested alot and I have tried with freaking 32 hours to get some answers.
Here is something:
Player 6 can be added in lobby, but .exe can't understand because it is missing texture files.
Also, there is 2 more things
Mapcolour uses 64 colours, and each keeper uses 4 colours. + that, water, gold, gem etc etc uses own colour and neutral/good player own.
There is not enough room for another keeper player, anc colour black in mapcolour is blank. (which is showing the background of map)
Also, 6th player name can't be shown on list and it is on outside from the namelist. In lobby, you can add even 48 keepers, but makes crahs because mapcolours are missing (and textures)
So, all what I can say is have to make textures (if need to) and recode the mapcolours from 64 to 128 for example. Then there is enough room for making additional players and etc etc...
7th keeper is not for heroes but keeper, somehow it shows colour white
As neutral players, they shows 7 colours falshing (Red Green Blue Yellow Pink White Grey). Colour grey is for neutral players.
Good Player is own player, actually it can be called "no-one's keeping"
For player 5 as playing, i think it is possible, cos you can add it on lobby. Also that, it should be playable then. But I think DK II.exe is restricted for 4 players only and it can not understand more than 4 players.
Anyway all what I can say is:
Recode enginetextures
Recode dplayerx.dll (if there is restricted area as playing)
Adding more textures
Mapcolour to 128 colour
Recode the .png file's size, OR, resizing the text of font size.
I don't know anything else. Please tell me, if you have found out something.
Last edited by UnknownMaster21; July 22nd, 2010 at 00:39.
Where do you see a "dxplayer.dll" file?Originally Posted by UnknownMaster21
Recode dxplayer.dll (if there is restricted area as playing)If you're talking about "dplayerx.dll" file, then it is one of the files used by SafeDisc copy protection.
I like dragons! They're the center of my life! I'll never forget them...
yea that, sorry I edit it
EDIT:
""dplayerx.dll" file, then it is one of the files used by SafeDisc copy protection" - hmmh?
EDIT2:
Anyway, there is restriction somewhere
Last edited by UnknownMaster21; July 22nd, 2010 at 00:41.
SafeDiscOriginally Posted by UnknownMaster21
""dplayerx.dll" file, then it is one of the files used by SafeDisc copy protection" - hmmh?![]()
I like dragons! They're the center of my life! I'll never forget them...
Considering how huge DK2 maps can be, it is no suprise they planned the game available up to 6... or even 8 players. It is somewhat hinted in the 11th leveled campaign where you face up to 4 enemy Keepers. It always bugged me why this Keeper received an unique color, I mean, she may be the most powerful Keeper on the map but she is in no way your archenemy, that role being fufilled by Nemesis.
Just a pity they didn't went through with this.

