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Thread: More than 5 players

  
  1. #11
    Beetle emperorjay's Avatar
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    Default Re: More than 5 players

    but then why is keeper 7 white

  2. #12
    Hellhound dk2player's Avatar
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    Default Re: More than 5 players

    because th 7th player is meant to be the heros?

    anyway, if you could somehow recolorise the walls, flowers, tiles, and other goodies, you could in theory make another keeper.

    but the 5th player and beyond can not be played by human players.


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  3. #13
    Beetle emperorjay's Avatar
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    Default Re: More than 5 players

    how do you know that the fifth player and beyond cannot be played by humans?

  4. #14
    Hellhound dk2player's Avatar
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    Default Re: More than 5 players

    because it has been tested before. 5 player multiplayer maps have been made, and only 4 could play

    something about the game only alowing 4 players at once or something


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  5. #15
    Beetle emperorjay's Avatar
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    Default Re: More than 5 players

    but there are five keepers in the campaign

  6. #16

    Default Re: More than 5 players

    Okay


    me and Emperor Jay have tested alot and I have tried with freaking 32 hours to get some answers.


    Here is something:

    Player 6 can be added in lobby, but .exe can't understand because it is missing texture files.
    Also, there is 2 more things

    Mapcolour uses 64 colours, and each keeper uses 4 colours. + that, water, gold, gem etc etc uses own colour and neutral/good player own.

    There is not enough room for another keeper player, anc colour black in mapcolour is blank. (which is showing the background of map)

    Also, 6th player name can't be shown on list and it is on outside from the namelist. In lobby, you can add even 48 keepers, but makes crahs because mapcolours are missing (and textures)


    So, all what I can say is have to make textures (if need to) and recode the mapcolours from 64 to 128 for example. Then there is enough room for making additional players and etc etc...


    7th keeper is not for heroes but keeper, somehow it shows colour white

    As neutral players, they shows 7 colours falshing (Red Green Blue Yellow Pink White Grey). Colour grey is for neutral players.

    Good Player is own player, actually it can be called "no-one's keeping"

    For player 5 as playing, i think it is possible, cos you can add it on lobby. Also that, it should be playable then. But I think DK II.exe is restricted for 4 players only and it can not understand more than 4 players.

    Anyway all what I can say is:

    Recode enginetextures
    Recode dplayerx.dll (if there is restricted area as playing)
    Adding more textures
    Mapcolour to 128 colour
    Recode the .png file's size, OR, resizing the text of font size.


    I don't know anything else. Please tell me, if you have found out something.
    Last edited by UnknownMaster21; July 22nd, 2010 at 00:39.

  7. #17

    Default Re: More than 5 players

    Quote Originally Posted by UnknownMaster21
    Recode dxplayer.dll (if there is restricted area as playing)
    Where do you see a "dxplayer.dll" file? If you're talking about "dplayerx.dll" file, then it is one of the files used by SafeDisc copy protection.
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  8. #18

    Default Re: More than 5 players

    Quote Originally Posted by DragonsLover View Post
    Where do you see a "dxplayer.dll" file? If you're talking about "dplayerx.dll" file, then it is one of the files used by SafeDisc copy protection.
    yea that, sorry I edit it

    EDIT:

    ""dplayerx.dll" file, then it is one of the files used by SafeDisc copy protection" - hmmh?

    EDIT2:

    Anyway, there is restriction somewhere
    Last edited by UnknownMaster21; July 22nd, 2010 at 00:41.

  9. #19

    Default Re: More than 5 players

    Quote Originally Posted by UnknownMaster21
    ""dplayerx.dll" file, then it is one of the files used by SafeDisc copy protection" - hmmh?
    SafeDisc
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  10. #20
    Dungeon Keeper Duke Ragereaver's Avatar
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    Default Re: More than 5 players

    Quote Originally Posted by dk2player View Post
    because it has been tested before. 5 player multiplayer maps have been made, and only 4 could play

    something about the game only alowing 4 players at once or something
    Considering how huge DK2 maps can be, it is no suprise they planned the game available up to 6... or even 8 players. It is somewhat hinted in the 11th leveled campaign where you face up to 4 enemy Keepers. It always bugged me why this Keeper received an unique color, I mean, she may be the most powerful Keeper on the map but she is in no way your archenemy, that role being fufilled by Nemesis.

    Just a pity they didn't went through with this.


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