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Forum: KeeperFX

Dungeon Keeper Fan Expansion, the Dungeon Keeper 1 remake by Mefistotelis

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Download KeeperFX

    Official website: http://keeper.lubie.org/html/dk_keeperfx.php Official download: http://keeper.lubie.org/html/dk_keeperfx_dwnld.php

    Started by dotted, December 11th, 2009 01:01
    6 Pages
    1 2 3 ... 6
    • Replies: 55
    • Views: 7,479
    Yesterday 17:48 Go to last post
  3. Sticky Thread Sticky: Releases and news

    Version 0.34 is out, as a patch for v0.33. It contains one new campaign! Next version (0.35) is planned within a month (in January 2010)....

    Started by mefistotelis, December 31st, 2009 13:42
    5 Pages
    1 2 3 ... 5
    campaign, check, code, creature, dead, details, dungeon keeper, easy, games, happy, keeperfx, make, mefistotelis, month, news, official, patch, project, releases, source, svn, undead, unofficial, updating, version, year
    • Replies: 49
    • Views: 4,797
    July 28th, 2010 14:34 Go to last post
  4. Sticky Thread Sticky: New script commands

    This thread should be continued, so I'm starting it again. KeeperFX can implement new script commands; please post your ideas of new commands...

    Started by mefistotelis, September 14th, 2009 09:22
    2 Pages
    1 2
    action, attack, characters, chicken, code, commands, creature, creatures, dungeon, dungeon keeper, game, hero, ideas, level, list, make, map, maps, max, players, post, problems, room, script, set, work
    • Replies: 14
    • Views: 1,148
    December 22nd, 2009 19:02 Go to last post
  5.   Normal Threads  

  1. Cheat Menus?

    Hello everybody, Just worndering if i read the faq right, there are supposed to be 3 cheat menus correct? The number pad enter one from the over...

    Started by adamski, September 6th, 2010 12:50
    creature, possession, read, works
    • Replies: 1
    • Views: 85
    September 6th, 2010 17:41 Go to last post
  2. Changing EXE file into DLL library

    Hi, i've been trying out Mefistolis his guide to convert a EXE file to DLL file. I'm doing this for the fun/sport but also to see for myself what...

    Started by Pizu, September 5th, 2010 10:15
    arts, change, file, format, guide, keeper, kind, library, names, reference, section, sire, system
    • Replies: 2
    • Views: 108
    September 5th, 2010 18:40 Go to last post
  3. Horned Reaper

    While testing something else, I took a glance at the Horned Reaper's spells, and noticed that he has Protect at Level 8. I do believe this is quite...

    Started by Metal Gear Rex, September 2nd, 2010 02:07
    armour, bile, bug, creature, creatures, easy, effects, horned, horny, keeperfx, level, live, make, mefistotelis, patch, post, posting, pro, reaper, sacrifice, searching, spells, testing, thoughts, top
    • Replies: 5
    • Views: 244
    September 5th, 2010 10:03 Go to last post
  4. Original Campaign issue - can't end level.

    Greetings! After a long search to play DK1 on Vista, I found KeeperFX, which worked wonders - I've had no gameplay problems.. apart from the fact...

    Started by Tuna, September 3rd, 2010 10:21
    campaign, custom, dk1, dk1 on vista, eversmile, found, gameplay, issue, keeperfx, land, level, levels, lord, maps, mode, move, original, play, posting, problem, problems, res, search, text, vista
    • Replies: 2
    • Views: 145
    September 4th, 2010 09:02 Go to last post
  5. Arrow KeeperFX 0.37c is a problem with displaying Russian fonts - decision

    Edition KeeperFX 0.37c is a problem with displaying Russian fonts in the attached file, I save the font in which the Russian text appears correctly...

    Started by gramilon, September 3rd, 2010 06:31
    • Replies: 0
    • Views: 81
    September 3rd, 2010 06:31 Go to last post
  6. New official download server

    It seems the file server I used for large releases (at bitethebyte.com) was only available for one year. It no longer works. Can anyone provide me...

    Started by mefistotelis, August 11th, 2010 14:28
    bite, cat, details, download, downloads, dragonslover, file, keeper, keeper klan, klan, load, needed, official, releases, server, uploading, works, year
    • Replies: 5
    • Views: 474
    September 3rd, 2010 05:22 Go to last post
  7. [Bug] Tiles Shifting

    Mostly, this happens to doors, bridges and worst of all gems, when certain rooms are built near them. The bridges will shift into unclaimed dirt, but...

    Started by Dilas, August 8th, 2010 22:04
    • Replies: 9
    • Views: 574
    September 1st, 2010 15:48 Go to last post
  8. sleepiburgh

    just found a bug where i cannot research the last spell, it is just a question mark. the upgrade bar was not going up, even though my 6x6 library was...

    Started by emperorjay, August 23rd, 2010 18:06
    bit, bug, creatures, dragons, fly, found, full, game, half, introduction, level, library, mothrayas, progress, question, research, room, sacrifice, sig, spell, staff, temple, time, work, yeah
    • Replies: 8
    • Views: 348
    August 29th, 2010 00:45 Go to last post
  9. Bugs and crashes, now for version 0.37c

    Now, I just played Batezek and I got a crash quite early after defeating some heroes. The crash occurred when I clicked on a creature in the Battle...

    Started by DragonsLover, July 29th, 2010 09:03
    • Replies: 5
    • Views: 580
    August 29th, 2010 00:16 Go to last post
  10. Bug - Shows intro but fails just after

    Howdy all - new to KeeperFX, but looks like thats the way it will stay as I cant get it working...any help from the author or any other knowlegable...

    Started by Robbeasy, May 1st, 2010 16:21
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 1,534
    August 16th, 2010 22:40 Go to last post
  11. Closes after intro.

    Hi. I've been trying to get DK to work on my Win7 32 bit system. I thought that KeeperFX was the answer to my prayers, as the only issue I was...

    Started by Kris Werdenberg, June 26th, 2010 07:51
    2 Pages
    1 2
    bit, change, code, color, created, debug, dungeon, dungeon keeper, error, game, issue, keeperfx, log, made, model, moon, pro, rainbow, release, system, thought, type, win, work, working
    • Replies: 15
    • Views: 683
    August 16th, 2010 22:36 Go to last post
  12. Congratulations from Europe to Keeperfx team!

    a titanic work with fantatic results!,playing keeperfx i felt the magic of original keeper again, thanks for this dificult reverse enginery work....

    Started by jagarcia1980, August 15th, 2010 20:05
    bile, fan, keeperfx, magic, original, results, team, work
    • Replies: 0
    • Views: 206
    August 15th, 2010 20:05 Go to last post
  13. Creatures acting oddly~

    Not sure exactly how else to describe this. Well, there is the already known Hound issue, so that's covered. I've been having issues with the...

    Started by HellsFait, June 27th, 2010 15:20
    2 Pages
    1 2
    acting, battle, breaks, bug, code, creature, creatures, game, great, imps, interested, issue, issues, keeperfx, keeperfx creature bug, kill, moment, play, problems, random, run, save, set, time, working
    • Replies: 19
    • Views: 955
    August 11th, 2010 04:21 Go to last post
  14. New bugs and a crash with version 0.37b

    Okay, I have managed to play KeeperFX from start to level 11 of the original campaign, Hearth, where a crash occurred on that level. I have...

    Started by DragonsLover, July 11th, 2010 01:00
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 2,438
    August 2nd, 2010 16:51 Go to last post
  15. Would it be possible to increase the amount of things allowed?

    This is because there's a moment, when there's too much things on the level, where creatures and traps CEASE to deal damage. They keep fighting again...

    Started by DragonsLover, July 28th, 2010 23:46
    • Replies: 2
    • Views: 284
    July 30th, 2010 03:09 Go to last post
  16. Synthesia's textures.

    I noticed that KeeperFX doesn't use syn's high quality textures, which in my opinion look fantastic and would make the game look prettier. Is there...

    Started by kyle, July 1st, 2010 17:40
    art, bad, dk1, dk2, engine, fan, file, format, game, good, graphics, guess, hack, idea, keeperfx, king, make, mefistotelis, read, request, res, start, syn, texture, textures
    • Replies: 8
    • Views: 817
    July 17th, 2010 19:31 Go to last post
  17. Crash - Insight appreciated

    Thx btw for trying to port DK to current gen hardware! Your work is awesome! I am experiancing a crash on the first Deeper Dungeons map (and...

    Started by Sollidottingen, July 14th, 2010 18:40
    • Replies: 6
    • Views: 346
    July 17th, 2010 09:08 Go to last post
  18. Trap requirement bug that should be fixed

    Following what I said here, I wanted to test myself the minimum amount of Workshop tiles required to build the different traps and doors. And here's...

    Started by DragonsLover, July 17th, 2010 07:35
    bug, code, dk1, doors, dragonslover, forum, idea, list, magic, post, power, test, trap, traps, word, workshop
    • Replies: 1
    • Views: 233
    July 17th, 2010 08:02 Go to last post
  19. Can't get 640x480 resolution to work with command lines

    There seems to be a bug related with command lines. When I'm using -fps 30, the campaign list has a lot of missing campaigns and when I'm playing a...

    Started by DragonsLover, July 1st, 2010 00:03
    bug, command, dk1, file, game, idea, imps, keeperfx, levels, lines, made, make, making, original, problems, resolution, returned, run, screen, support, time, versions, video, work, works
    • Replies: 7
    • Views: 535
    July 8th, 2010 16:18 Go to last post
  20. Tunneller Smoking Bug - Temporary Fix

    I'm sure you're all aware of the Tunneller having the same AI as the Imp. There's a bug where he turns into a Hell Hound, because he's trying to...

    Started by Metal Gear Rex, July 4th, 2010 12:03
    animation, bug, creature, fix, found, good, heal, health, idea, imp, include, plans, problem, release, res, test, time, tunneller, version, yeah
    • Replies: 1
    • Views: 297
    July 5th, 2010 11:32 Go to last post

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